![]() There's a lot more grinding going on here though, with some areas effectively impassable due to sudden spikes in enemy difficulty – including some invisible foes, detectable only by a vague shimmer in the air. ![]() Like previous Darksiders entries, this slow drip of powers and abilities gives it a sort of grim Legend of Zelda air. It's only once you've tackled the second of the Seven Deadly that the game begins to reveal its greater freedoms, allowing you to return to earlier areas and explore previously locked-off avenues with Fury's expanding repertoire of moves and elementally charged alternate forms. Darksiders III is exceedingly linear to begin with, feeling like you're chain-whipping your way through a series of elaborate corridors. Mechanically, it doesn't make the best first impression though. It's so refreshing to not be trapped in yet another grey and brown mire of misery – there's lush vegetation throughout, hints of life fighting back against the end of all things, and glimmers of hope in the aesthetic of the game, despite the desperate situation. ![]() The Darksiders universe remains one of the more interesting explorations of the apocalypse too, building its own intriguing, over-the-top lore and placing it in a beautiful and impressively colourful world. The slow drip of powers and abilities gives it a sort of grim Legend of Zelda air.
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